[JW Lua] Blue Sky Thinking
Charles O. Lawrence
charlesolawrence at bellsouth.net
Fri Nov 1 13:54:50 CET 2013
Dave,
You missed one. FCPageFormatPrefs is there already.
Charles
-----Original Message-----
From: JWLua [mailto:jwlua-bounces at jwmusic.nu] On Behalf Of Dave Foster
Sent: Friday, November 01, 2013 6:10 AM
To: jwlua at jwmusic.nu
Subject: Re: [JW Lua] Blue Sky Thinking
Hi Jari & all,
Thanks for your advice regarding replicating Finale's "Import Dictionary"
with a Lua script. I've stared putting one together, and have got as far as
I can get with the 4 available preferences classes:
FCDistancePrefs
FCSizePrefs
FCMultiMeasureRestPrefs
FCFontPrefs
I'm sure that it's already on your to do list but, if not, could you hook up
the remaining 13 classes (when you return to such things) so that we can
complete the set?! (13 more classes from the docs listed here to whet the
appetite of what developers can potentially access!)
FCGeneralPrefs
FCHumanPlaybackPrefs
FCLayerPrefs
FCMiscDocPrefs
FCMusicCharPrefs
FCMusicSpacingPrefs
FCPageFormatPrefs
FCPartScopePrefs
FCSlurContourPrefs
FCSmartShapePrefs
FCStemConnectionTable
FCTiePrefs
FCTupletPrefs
A tip for anyone dabbling in this stuff is that (apologies if this is
documented elsewhere) that the "Efix16" values are EVPUs x 64, so 768 in
Efix16 (eg when using SetBeamThickness()) comes out as 48 EVPUs in the
preferences window.
Another thing - when entering my own preferences into the script, I noticed
that it doesn't accept negative numbers: for example,
local multiPrefs = finale.FCMultiMeasureRestPrefs()
multiPrefs.NumberVerticalAdjust = -17
print(multiPrefs:Save(0))
sets the Document Options / Multimeasure Rests / Number Adjustment /
Vertical to 17.
Finally, a tiny minor bug - in FCFontPrefs, the enum FONTPREF_CHORDFRETBOARD
(= 17) doesn't work (the rest do).
All the best,
Dave
On 2013-10-24 16:10, Jari Williamsson wrote:
> I guess you could create your own library format by using the Lua file
> features.
A more "Lua"-like approach would be to (instead of a data file format) write
to a Lua script file that can create the necessary library features.
The created Lua file could contain any kind of logic specific to recreating
the elements (such as only creating items if they don't exist). And such a
script could be included as a subscript to a group script.
Best regards,
Jari Williamsson
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