[JW Lua] Percussion midi map - Reading the percussion note names
Jari Williamsson
jari.williamsson at mailbox.swipnet.se
Thu Jan 30 15:27:57 CET 2014
Jan,
The order ID is only used only for multiple setups of identical
instruments in the Percussion Midi Map. The RawNoteType would also be
above 4096 for these items.
I'll add the reading of the name from the XML to the next beta. However,
for most notes, that field would be empty since most notes use the
default name.
The default name for a virtual percussion note is stored in a text file
called PercNoteTypes.txt. For now, it would probably be quickest to
create a reader in the script for that, since it's currently low
priority to implement that inside JW Lua at the moment (since MakeMusic
might move that file around between Finale versions).
Best regards,
Jari Williamsson
On 2014-01-30 11:19, Jan Angermüller wrote:
> Jari,
>
> is it possible to read the percussion note type string name,
> and especially the custom made ones ?
>
> With your code below I can read the NoteType and the MidiNote,
> but would like to know for example that both "Note Type 2"
> and "Note Type 13" are part of the "Bass drums" group,
> and that for example "NoteType 3968" (=Custom 1) can also
> be a bass drum, if the custom string says so.
>
> Maybe it is the OrderID that exists both in FCPercussionLayoutNote
> and FCPercussionMapNote that is part of the solution, but it currently
> always returns 0.
>
> In the video I sent you I used a hard-coded string table that I created
> for all General MIDI percussion notes. But the table is not compatible
> if the drum engine uses a non-General MIDI layout with custom
> made notes.
>
> The idea is still to be able to switch seamlessly between every installed
> drum sampling engine automatically with one click.
>
> Best regards,
> Jan
>
> Am 20.01.2014 09:16, schrieb Jari Williamsson:
>> ---
>> local staff = finale.FCStaff()
>> staff:Load(1) -- Or whatever staff ID with percussion
>>
>> local instrumentdef = staff:CreateInstrumentDef()
>>
>> local mapnotes = instrumentdef:CreatePercussionMapNotes()
>> for mapnote in each(mapnotes) do
>> print (mapnote.NoteType, "= MIDI", mapnote.MidiNote)
>> end
>> ---
>>
>> Best regards,
>>
>> Jari Williamsson
>
>
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