[JW Lua] FCShapeDefInstructions:AddDrawChar uses signed unicode value, instead of unsigned

Jari Williamsson jari.williamsson at mailbox.swipnet.se
Fri Nov 27 10:37:59 CET 2015


Jan,

AFAIK, Shape Designer doesn't support Unicode yet?


Best regards,

Jari Williamsson


On 2015-11-27 01:23, Jan Angermüller wrote:
> Jari,
>
> when writing a unicode value (>255) with
> FCShapeDefInstructions:AddDrawChar there seems to be an signed/unsigned
> value conversion somewhere. If I write for example the value 57424
> (=0xe050 unsigned), then afterwards I will read the value -8112 (=0xe050
> signed) and the created shape remains empty.
> This is probably a problem in JW Lua, because when I read the value from
> a working Finale unicode shape (for example from a library import), I
> get the correct value 57424.
>
> Below you find the code snippet. I shortened it for demonstration
> purposes. All other instructions necessary for creating the final shape
> were removed, but the result (i.e. the readable value) is the same as
> with the full code.
> If you replace 57424 with an ascii value (for example the value 52 =
> number "4"), then the shape definition works fine and the "4" appears as
> a new shape (when using the full code).
>
> Jan
>
> local shapedef=finale.FCShapeDef()
> local instructions=shapedef:CreateInstructions()
> instructions:AddDrawChar(57424)   --if you replace this value with an
> ascii value (e.g. 52), then the print function below will print 52.
> for i in each(instructions) do
>      if i.Tag==25699 then -- =AddDrawChar tag
>          print("Read Value",i:GetFourbyteData(0))   -- print -8112
> instead of 57424
>      end
> end
>
>
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>






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