[JW Lua] Vocal compass

Mr.Pat Mr.Pat at pdreditions.com
Fri May 13 19:34:19 CEST 2016


Here's my first attempt. My work is with choral music so this plugin applies
to choral scores. It scans the selected region to find the highest, lowest,
and mean notes in the selected staves. It then displays them in the first
measure of the staff. It assumes that there is at least one note in the
first measure already. All of my templates are set up like that. The plugin
works as it is, but I think there is a more efficient way to get the notes
placed in the first measure. Suggestions welcomed.

Pat

 

function plugindef()

   -- This function and the 'finaleplugin' namespace

   -- are both reserved for the plug-in definition.

   finaleplugin.RequireScore = true

   finaleplugin.RequireSelection = true

   finaleplugin.MinFinaleVersion = "2012"

   finaleplugin.MinJWLuaVersion = "0.45"

   finaleplugin.Author = "PDR Editions"

   finaleplugin.Copyright = "2016"

   finaleplugin.Version = "1.0"

   finaleplugin.Date = "5/11/2016"

   finaleplugin.AuthorURL = "www.pdreditions.com"

   finaleplugin.AuthorEmail = "Mr.Pat at pdreditions.com"

   finaleplugin.CategoryTags = "Chord, Measure, MIDI, Note, Pitch, Region,
Staff"

   return "Find Ranges", "Find Range", "Finds highest, lowest, and median
range"

end

-- Use sounding pitch

local written_pitch = false   

 

-- Table MIDI notes for each staff

local lowestnotes = {}

local highestnotes = {}

local midnotes = {}

local notecount = {}

local staff = {}

 

local region = finenv.Region()

for slot = region.StartSlot, region.EndSlot do

   staff[region:CalcStaffNumber(slot)] = slot

end

 

for entry in eachentry(region) do

   if entry:IsNote() then

      -- Get the staff number where the entry is placed

      local staffnumber = entry.Staff

      --  skip the first measure

      if entry.Measure >1 then

         -- Parse through all notes in the note entry (=chord)

         for note in each(entry) do

            -- Use the enharmonic MIDI note to check the pitch

            local midikeynumber = note:CalcMIDIKey()

            -- See if the note is lowest on the staff

            if not lowestnotes[staffnumber] or lowestnotes[staffnumber] >
midikeynumber then

               lowestnotes[staffnumber] = midikeynumber

            end

            -- See if the note is the highest on the staff

            if not highestnotes[staffnumber] or highestnotes[staffnumber] <
midikeynumber then

               highestnotes[staffnumber] = midikeynumber

            end

            -- Add the note to midnotes

            if not midnotes[staffnumber] then

               midnotes[staffnumber] = midikeynumber

            else

               midnotes[staffnumber] = midnotes[staffnumber] + midikeynumber

            end

            if not notecount[staffnumber] then

               notecount[staffnumber] = 1

            else

               notecount[staffnumber] = notecount[staffnumber] + 1

           end

         end

      end

   end

end

 

 

-- Add new notes to each staff as needed. Assume at least one existing note

local staffnum

local slotnum

for staffnum, slotnum in pairs(staff) do

   noteentrycell = finale.FCNoteEntryCell(region.StartMeasure, staffnum)

   noteentrycell:Load()

   for noteentry in each(noteentrycell) do

      for i = noteentry.Count, 2, 1 do

         noteentry:AddNewNote()

      end

   end

   noteentrycell:Save()

end

 

-- Set the values for each note

 

for staffnum, slotnum in pairs(staff) do

   noteentrycell = finale.FCNoteEntryCell(region.StartMeasure, staffnum)

   noteentrycell:Load()

   local noteentry = noteentrycell:GetItemAt(0)

   local note = noteentry:GetItemAt(0)

   note:SetMIDIKey(math.floor(midnotes[staffnum]/notecount[staffnum] + .5))

   note.Playback = false

   note = noteentry:GetItemAt(1)

   note:SetMIDIKey(highestnotes[staffnum])

   note.Playback = false

   note = noteentry:GetItemAt(2)

   note:SetMIDIKey(lowestnotes[staffnum])

   note.Playback = false

   noteentry.CheckAccidentals = true

   noteentrycell:Save()

end

 

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