[JW Lua] Adding properties to FCGeneralPrefs.

Simon Leclerc simon at prodsl.ca
Tue Jul 26 12:55:27 CEST 2022


Hello Robert,

For my part, I really often have to deal with imported midi files. The tools used to quantize and retranscribe are an important part of the process, as sometimes specific measures need to be re-quantized and retranscribed to achieve a better ground result. Until now, I’ve been using shortcuts to those menus to accelerate the process, but to have access to those features through RGP Lua would certainly be a great addition. Many times, I have wished it could be done.

Speaking of specific features involving prefs and menus, I noticed that when I delete a staff using RGP Lua (or with JW Lua), the staff is never really gone (in the deep sense of the word) even when I update the surrounding parameters involving the deletion of a staff. The only option is to go through the File Maintenance menu and “Remove Deleted Items”. Only this way the Score manager window will reflect the new reality of the layout and therefore, won’t create subsequent problems. This might be another topic though...


My 2 cents




¯\_(ツ)_/¯

Simon Leclerc




> On Jul 25, 2022, at 21:05, Robert Patterson <robert at robertgpatterson.com> wrote:
> 
> FCGeneralPrefs is the class that provides access to Finale's global program preferences. It is a wrapper around a data structure in the PDK that provides access to some (but not all) preferences. However, currently FCGeneralPrefs provides access to only a subset of that already limited subset.
> 
> As part of my 0.64 changes, I have been expanding FCGeneralPrefs to include more of what is available. I have added in the easy options, but for the remaining options I am wondering whether they would be useful enough to add. These are
> 
> - a bunch of quantization options, though I think it probably is not all of them
> - undo enable/disable (but not undo depth)
> - UseFloatQuantInEntryMover (not sure if this is still used by Finale. Does anyone know where it is in the U.I.?)
> - RedrawActiveWindowOnly (same caveats as UseFloatQuantInEntryMover)
> 
> Can anyone think of reasons why these might be useful? Probably the quantization options would be the most likely to have a use, but I'd like to hear what they might be if you have an idea.
> 
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