[JW Lua] macOS: Starting plug-ins with the ExecuteOSMenuCommand/MenuPositionCommand doesn't work

Jan Angermüller jan at angermueller.com
Tue Apr 9 16:43:29 CEST 2024


Has anybody found a solution to the issue that on macOS some Finale 
plug-ins can't be called from within Lua?
(described in details the old emails below)

I am trying to call the "Change default to whole note rests" plug-in 
from within a lua script.
It works fine on Windows. But on MacOS calling ExecuteOSMenuCommand has 
no effect.
However, the result of the ExecuteOSMenuCommand call is true on macOS.

To set the focus I have tried different variations of 
finenv.UI():ActivateDocumentWindow ()  and/or 
finenv.UI():MenuCommand(finale.MENUCMD_SELECTIONTOOL) directly before 
ExecuteOSMenuCommand .
But still it doesn't work.

finenv.UI():GetOSMenuCommandFromItemText works fine on both Windows and 
macOS.

Jan

Am 11.11.2022 um 14:30 schrieb Robert Patterson:
> Most likely it is the focus issue, especially if you are using a 
> dialog box, and I don't know of a way to resolve it. I've never tried 
> to use execute menu item for plugins.
>
> If you are trying to activate another Lua script, you could use 
> FCLuaScriptItem(s) instead.
>
> On Fri, Nov 11, 2022 at 6:05 AM Jan Angermüller <jan at angermueller.com> 
> wrote:
>
>     Robert,
>
>     is there any trick for starting plug-ins from within a lua script
>     with the finenv.UI():ExecuteOSMenuCommand***on macOS*?
>
>     On macOS I haven't succeeded neither with ExecuteOSMenuCommand nor
>     with MenuPositionCommand.
>     On Windows both functions works fine.
>
>     finenv.UI():GetOSMenuCommandFromItemText seems to work fine on macOS.
>     Or it least it returns a value that seems to be valid (2033201231).
>
>     In the documentation it says that on macOS the Finale *document
>     window must be in focus*.
>     Is this the problem? Can I force the document to be in focus?
>     I have tried finenv.UI():ActivateDocumentWindow ()  or
>     finenv.UI():MenuCommand(finale.MENUCMD_SELECTIONTOOL) directly
>     before finenv.UI():ExecuteOSMenuCommand.
>     It doesn't work.
>
>     Do you have a working example lua script to start any plug-in from
>     the Finale Plug-ins menu on macOS?
>
>     This topic has already been twice on the mailing list for
>     MenuPositionCommand() (see below).
>     But with no answers yet.
>
>     I had an interesting request for which I developed a working
>     Windows script. But it doesn't work on macOS yet.
>     The request was for a script that starts another plug-in, but
>     applies the plug-in only to all parts, not to the score.
>
>     Jan
>
>
>     Am 02.03.2020 um 15:47 schrieb Jan Angermüller:
>>     Hi Simon,
>>
>>     did you find a solution for this?
>>     I encountered the same issue.
>>     It works fine on Windows, but on MacOS I can't access the
>>     Plug-ins menu via MenuPositionCommand() either.
>>
>>     Best,
>>     Jan
>>
>>     Am 28.01.2017 um 18:09 schrieb Simon Leclerc:
>>>     Hi everyone,
>>>
>>>     I’m trying to access the menu “Plug-ins” (as in “File”, “Edit”,
>>>     “Utilities”, etc…) using the ui:MenuPositionCommand(), but to no
>>>     avail.
>>>
>>>     I have access to all the other menus and sub-menus, but the
>>>     “Plug-in” one, which should be #7 on a Mac system, seems not
>>>     possible to be invoked.
>>>
>>>     I tried many combinations, the zero-based concept not being true
>>>     all the time, but could not find the right one.
>>>
>>>     Any clue?
>>>
>>>     Thanks to all.
>>>
>>>
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