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I just noticed an interesting hidden Finale feature which I haven't
seen before:<br>
JW Lua scripts can rotate any object from the Shape Designer.<br>
<br>
If you want to do this manually in the original Finale Shape
Designer, it is very tricky as only arrowheads can be rotated by
default. So you have to design custom arrowheads, create invisible
lines and then rotate awkwardly with the mouse to get a rotated
result. <br>
In JW Lua the FCShapeDefInstructions commands AddStartGroup and
AddStartObject come with a transform and rotation parameter by
default, so it's even easy to enter the rotation angle directly.<br>
<br>
Here is a short screencam video that shows tilting a Maestro clef
for avoiding clef collisions in condensed scores: the top clefs are
rotated by 0.06°, the bottom clefs are not rotated and still
collide. <br>
<a class="moz-txt-link-freetext" href="https://www.youtube.com/watch?v=J6qnFet9Yqw">https://www.youtube.com/watch?v=J6qnFet9Yqw</a><br>
<br>
Best,<br>
Jan<br>
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