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    Jari et al.,<br>
    <br>
    has anybody had success in changing the horizontal offset of beams?<br>
    The following script doesn't do anything, but I would have expected
    the primary beam to become longer.<br>
    If I change Horizontal to Vertical (i.e. ->
    SetRightVerticalOffset/SetLeftVerticalOffset), the script works
    fine.<br>
    <br>
    for e in eachentrysaved(finenv.Region()) do<br>
        local beammod=finale.FCBeamMod(false)<br>
        beammod:SetNoteEntry(e)<br>
        if beammod:LoadFirst() then<br>
            beammod:SetRightHorizontalOffset(64)<br>
            beammod:SetLeftHorizontalOffset(64)<br>
            beammod:Save()<br>
        else<br>
            beammod:SetBeamNumber(1)<br>
            beammod:SetDefaultMode()<br>
            beammod:SetRightHorizontalOffset(64)<br>
            beammod:SetLeftHorizontalOffset(64)<br>
            beammod:SaveNew()<br>
        end<br>
    end<br>
    <br>
    Best,<br>
    Jan<br>
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