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Jari et al.,<br>
<br>
has anybody had success in changing the horizontal offset of beams?<br>
The following script doesn't do anything, but I would have expected
the primary beam to become longer.<br>
If I change Horizontal to Vertical (i.e. ->
SetRightVerticalOffset/SetLeftVerticalOffset), the script works
fine.<br>
<br>
for e in eachentrysaved(finenv.Region()) do<br>
local beammod=finale.FCBeamMod(false)<br>
beammod:SetNoteEntry(e)<br>
if beammod:LoadFirst() then<br>
beammod:SetRightHorizontalOffset(64)<br>
beammod:SetLeftHorizontalOffset(64)<br>
beammod:Save()<br>
else<br>
beammod:SetBeamNumber(1)<br>
beammod:SetDefaultMode()<br>
beammod:SetRightHorizontalOffset(64)<br>
beammod:SetLeftHorizontalOffset(64)<br>
beammod:SaveNew()<br>
end<br>
end<br>
<br>
Best,<br>
Jan<br>
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