<div dir="ltr">RGP Lua has its own download page in the link. (And, yes, it's free.) Jari still deserves much of the thanks, because this project would not have been possible without him making the PDK Framework source code available. All I had to do was create a Lua wrapper for it, which was easier than you might think. (JW Lua has some undocumented reflection features that made it possible to automate a great deal of the wrapper code.) <br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Nov 24, 2021 at 10:50 AM Thomas Weber <<a href="mailto:thomas.weber@notengrafik.com">thomas.weber@notengrafik.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
<div>Wow, that's incredible. Now we have
two embedded Luas for Finale!? I have far too much work for the
rest of the year to try it, but given your track record, I have no
doubt that this is excellent software. I just went to your
"purchase" page and was amazed that RGP Lua is not listed there.
It's really amazing that both Jari and you make your work on this
available for free.<br>
</div>
<div><br>
</div>
<div><br>
</div>
<div>Am 24.11.21 um 17:17 schrieb Robert
Patterson:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div>This message is to announce the initial release of a new
Finale-embedded Lua interpreter called RGP Lua. The reason for
this project is that the much-appreciated JW Lua has an
uncertain future. It has not been updated since 2017. It is
gradually becoming incompatible with new releases of Finale,
and it will stop working entirely under a likely imminent
release of Finale for Apple Silicon.</div>
<div><br>
</div>
<div>Nearly all existing scripts should work identically as in
JW Lua. There are a few incompatibilities, however. Most
notable is that I haven't implemented finenv.UserValueInput.
(You can use FCCustomWindow instead. It's slightly more
cumbersome to use but looks far better.) Also, the setup and
development environments are completely different, though
simple to use. Downloads and documentation are here:</div>
<div><br>
</div>
<div><a href="https://robertgpatterson.com/-fininfo/-rgplua/rgplua.html" target="_blank">https://robertgpatterson.com/-fininfo/-rgplua/rgplua.html</a></div>
<div><br>
</div>
<div>JW Lua has also had some long-standing limitations that we
all would like to see addressed. I am interested in feedback
as to what is most important to the community. Here are some
ideas of mine:</div>
<div><br>
</div>
<div>Support for modeless dialogs. This will be easy to
implement within my code, so I'll probably do it soon. But it
will require some changes to how scripts interact with RGP
Lua, so I'll cover it in a separate post if there is interest.</div>
<div><br>
</div>
<div>Moving past Lua 5.2 to...what? To LuaJIT? (LuaJIT is based
on Lua 5.1 and appears to be abandoned.) To Lua 5.4? (Lua 5.3
and higher introduce breaking changes in how Lua number to
integer conversion happens which has potentially a huge impact
on existing JW Lua scripts.) Maybe just stay put?<br>
</div>
<div><br>
</div>
<div>Direct support for the new doc-settings classes in F26.2
and higher.</div>
<div><br>
</div>
<div>Addition of missing classes. I'm betting FCTieMods is high
on a number of lists. But anything I add will need testing
beyond what I can do by myself. In the case of FCTieMods, I
worry that there was some reason Jari never implemented it,
though I don't see it if there is.</div>
<div><br>
</div>
<div>Two big enhancements already in RGP Lua are 1) support for
Lua 5.2-compatible C libraries and 2) the option to embed
luasocket for external debugging or other purposes.<br>
</div>
<div><br>
</div>
<div>Best,</div>
<div>Robert</div>
<div><br>
</div>
</div>
<br>
<fieldset></fieldset>
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</pre>
</blockquote>
<p><br>
</p>
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