<div dir="ltr"><div>Just to clarify, I have created a test case (described above) that seems like it is what you described. I am running it on WinFin with the released version of RGP Lua. I see completely consistent return values, like the first in your scenario but they are the same every time.</div><div><br></div><div>There must be some other factor at play. That is why I am requesting a set of test scripts that reproduce it on your end.</div><div><br></div><div>Robert</div><div><br></div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Mar 12, 2023 at 4:45 PM Robert Patterson <<a href="mailto:robert@robertgpatterson.com">robert@robertgpatterson.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Please send me a minimal pair of scripts that reproduces the problem.<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Mar 12, 2023 at 3:32 PM Jan Angermüller <<a href="mailto:jan@angermueller.com" target="_blank">jan@angermueller.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
Hm, I can't reproduce what you write.<br>
Could it be that you checked on macOS? Maybe it's different there?<br>
<br>
Here is a screen cam video that shows what I wrote:<br>
<a href="https://www.youtube.com/watch?v=fXA0K92z_bQ" target="_blank">https://www.youtube.com/watch?v=fXA0K92z_bQ</a><br>
<br>
when Finale 27/Win10 is (re-)started the first plug-in call returns
the correct <i>errmsg </i>(here: "false" which comes from clicking
"Cancel" in the Perfect Layout user dialog).<br>
The second time I run Perfect Layout with the same clicks, <i>errmsg
</i>is <i>"".<br>
</i>If I restarted Finale once more (which is not in the video), it
would again show the correct <i>errmsg </i>the first time, but an
empty value on subsequent calls.<i><br>
</i><br>
Jan<br>
<br>
<div>Am 12.03.2023 um 20:41 schrieb Robert
Patterson:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div>Okay, so it isn't exactly a bug. ExecuteLuaScriptItem
returns the top value on the Lua stack, which is the *last*
value returned. So the question is, do I modify it to return
the first value returned (i.e., the last value on the stack),
or do I modify the docs to say it returns the last value
returned?</div>
<div><br>
</div>
<div>Mir ist es egal.</div>
<div><br>
</div>
</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Sun, Mar 12, 2023 at
2:24 PM Robert Patterson <<a href="mailto:robert@robertgpatterson.com" target="_blank">robert@robertgpatterson.com</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div dir="ltr">
<div>I created this script called "test_return_value.lua":</div>
<div><br>
</div>
<div>function plugindef()<br>
finaleplugin.RequireDocument = false<br>
finaleplugin.LoadLuaSocket = true<br>
finaleplugin.IgnoreReturnValue = true<br>
end<br>
<br>
return 11, 12, 13</div>
<div><br>
</div>
<div><br>
</div>
<div>And I call it with this script:</div>
<div><br>
</div>
<div><br>
local script_path = finenv.RunningLuaFolderPath() ..
"test_return_value.lua"<br>
local items =
finenv.CreateLuaScriptItemsFromFilePath(script_path)<br>
local success, errmsg, msgtype =
finenv.ExecuteLuaScriptItem(items:GetItemAt(0))<br>
if errmsg ~= null then print("type", msgtype, errmsg) end</div>
<div><br>
</div>
<div>It always returns: success==true, errmsg=="13",
msgtype==0.</div>
<div><br>
</div>
<div>The bug here is that it should be returning
errmsg=="11". I'm not sure why it isn't, and I need to
research it.</div>
<div><br>
</div>
<div><br>
</div>
</div>
<br>
<div class="gmail_quote">
<div dir="ltr" class="gmail_attr">On Sun, Mar 12, 2023 at
1:12 PM Jan Angermüller <<a href="mailto:jan@angermueller.com" target="_blank">jan@angermueller.com</a>>
wrote:<br>
</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div> Robert,<br>
<br>
thanks a lot for v0.66!<br>
<br>
I have been testing the compatibility with Perfect
Layout and also tried the new "return value" handling.<br>
It seems to me like there is still a problem. I tried it
in Fin27/Win10/RGP Lua v.66.<br>
<br>
I call the plug-in with:<br>
local success,d1,d2=finenv.ExecuteLuaScriptItem(script)
<br>
<br>
When the plug-in ended without error, but with:<br>
return 11,12,13<br>
<br>
The script above gave these values:<br>
success=true<br>
d1=13<br>
d2=0<br>
<br>
I think this is correct. (However, I have not found it
in the documentation.)<br>
<b><br>
</b><b>BUT: </b>this only happened the very first time
when I called the script directly after starting Finale.<br>
When I run the ExecuteLuaScriptItem a second time, it
always results in:<br>
<br>
success=true<br>
d1="" --or at least it's an "empty nothing"
when I print it with tostring(d1). It's not nil.<br>
d2=0<br>
<br>
So after the first run I can't influence the return
value anymore.<br>
Seems like the return value is permanently stored
somewhere in RGP Lua.<br>
<br>
When I restart Finale, it's the same behaviour: first
time correct value 13, after that "".<br>
<br>
Jan<br>
</div>
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