[JW Lua] Hidden Finale feature: object rotation
Simon Leclerc
simon at prodsl.ca
Mon Apr 3 15:50:40 CEST 2017
Very cool, Jan :)
> On Apr 3, 2017, at 8:53 AM, Jan Angermüller <jan at angermueller.com> wrote:
>
> I just noticed an interesting hidden Finale feature which I haven't seen before:
> JW Lua scripts can rotate any object from the Shape Designer.
>
> If you want to do this manually in the original Finale Shape Designer, it is very tricky as only arrowheads can be rotated by default. So you have to design custom arrowheads, create invisible lines and then rotate awkwardly with the mouse to get a rotated result.
> In JW Lua the FCShapeDefInstructions commands AddStartGroup and AddStartObject come with a transform and rotation parameter by default, so it's even easy to enter the rotation angle directly.
>
> Here is a short screencam video that shows tilting a Maestro clef for avoiding clef collisions in condensed scores: the top clefs are rotated by 0.06°, the bottom clefs are not rotated and still collide.
> https://www.youtube.com/watch?v=J6qnFet9Yqw <https://www.youtube.com/watch?v=J6qnFet9Yqw>
>
> Best,
> Jan
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Simon Leclerc
60, Mirabelle
Ste-Agathe-des-Monts, Québec
J8C 0W9
simon at prodsl.ca
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