[JW Lua] Hidden Finale feature: object rotation
Jan Angermüller
jan at angermueller.com
Mon Apr 3 14:53:31 CEST 2017
I just noticed an interesting hidden Finale feature which I haven't seen
before:
JW Lua scripts can rotate any object from the Shape Designer.
If you want to do this manually in the original Finale Shape Designer,
it is very tricky as only arrowheads can be rotated by default. So you
have to design custom arrowheads, create invisible lines and then rotate
awkwardly with the mouse to get a rotated result.
In JW Lua the FCShapeDefInstructions commands AddStartGroup and
AddStartObject come with a transform and rotation parameter by default,
so it's even easy to enter the rotation angle directly.
Here is a short screencam video that shows tilting a Maestro clef for
avoiding clef collisions in condensed scores: the top clefs are rotated
by 0.06°, the bottom clefs are not rotated and still collide.
https://www.youtube.com/watch?v=J6qnFet9Yqw
Best,
Jan
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